![]() ![]() Even this early release was a massive improvement: It included a re-texturing of only the “Village” portions of the game, i.e., chapters 1 and 2. Their first release came fairly quickly (less than a year later), on Christmas day 2014. This included, of course, re-creating a lot of textures from scratch, in cases where the original was unknown or destroyed (Albert recalls seeing the destruction of a random wall used in the game in his home town of Barcelona). ![]() Or how about these doors from Seville and Toledo?Īfter Albert located all this source material and took his own photographs, it was time to start doing the actual modding. He even found a random chunk of rock in Segovia that was used for one of the game’s mine sections:įurther, a lot of RE4’s textures actually came from multiple sources, such as this door, which borrowed elements from Seville, London, and Rome: A shot of RE4’s village church, which was based on this castle, is on left.īut how he located all this stuff, I have no idea. Albert Marin standing in front of an archway in Raglan Castle in Wales. He would spend about $1,200 travelling to eight source locations in Europe. Luckily, about half of these locations ended up being in his home country of Spain (which is where the game itself is set), while most of the rest were in Wales. ![]() He began doing research as early as 2008 into where Capcom had done their source photography. One thing that stood out about this project immediately was that Albert was determined to locate as many of the original source locations for the game’s textures as possible. If there is a more impressive fan-made remaster of a video game, I do not know it. The final result is a stunning remaster of a classic game that touches every aspect of its visuals. It was originally meant to be purely an HD texture pack.īut in the course of eight years-in which Albert and Cris toiled away for more than 13,000 hours on the project and spent around $15,000 of their own money (this was later made up by around $16,000 worth of donations) for hardware, software, textures, programming support, and travel-the visual overhaul came to include not only textures, but 3D edits, lighting, UI, collision detection, cinematics, and fixes for long-standing bugs introduced into the game’s many ports. Way back in February 2014, two RE4 superfans-Albert Marin and Cris Morales-officially began work on their ambitious RE4 re-texture project, making their first blog post about their intentions. Possibly the most impressive fan remaster of a video game to date? ![]()
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